Children of Flickr: Making the Massively Multiplayer Social Web
Review this session
4.27 (15 votes)
3.85 (13 votes)
3.58 (12 votes)
3.82 (11 votes)
4.17 (12 votes)
Date: Wednesday, April 23
Time: 10:50 - 11:40AM
Location: 2003
Track: Design and User Experience
Tags Intermediate, Design and User Experience
Presented by Justin Hall (GameLayers), Rajat Paharia (Bunchball), Christopher Chapman (Areae), Gabe Zichermann (rmbr). The presenters on this panel are each working to integrate video games into online life. Points, levels, distributed persistent social play: metrics for cooperation and competition borrowed from video games and woven into the web. Learn how video game mechanics can create social cohesion and promote participation in innovative web services.
Comments
I kind of appreciated some of the broad-stroke discussion. Kept it easy to put in a relevant framework for myself. Certainly some things to think about while building out communities.
I expected this panel to have more stimulating examples and forward-looking comments than it did. It seemed like the speakers thought the idea of gaming was cool, but had very little background research to back up their thoughts. The Office website was a great example of gaming to engage customers, and the possibilities for gaming on Facebook are certainly interesting. Overall, very thought-provoking but not informative.
i'm sorry to have to agree with jen shaw on this one, although working at an online media company with a number of sports verticals, the whole idea that flickr came from gaming was an interesting one. again, forward-thinking examples would have been helpful. slides are important!
does anyone know of the "landmark" study mentioned that talked about how users, especially women, don't like 3D? i'm curious to learn more...






very little to show us no examples on screen live on the web or slides. I thought there were a lot of broad generalizations and nothing to back it up. I expected this group to have wicked stuff to show us on the web that they were doing or examples of other people's work. What was on the screen was never referenced.